Manages user coordinate systems.

Button
Ribbon: View tab
Coordinates
panel
WorldNot available on the ribbon in
the current workspace
Menu: Tools
New
UCS
WorldNot available in menus
in the current workspace
Toolbar: UCS
The following prompts are displayed.
Specify Origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis] <World>:
Defines a new UCS using one, two, or three points. If you specify a single point, the origin of the current UCS shifts without changing the orientation of the X, Y, and Z axes.
If you specify a second point, the UCS rotates around the previously specified origin point such that the positive X axis of the UCS passes through the point.
If you specify a third point, the UCS rotates around the X axis such that the positive Y half of the XY plane of the UCS contains the point.
The three points specify an origin point, a point on the positive X axis, and a point on the positive XY plane.

Aligns the user coordinate system to a face on a 3D solid.
Select a face by clicking within the boundary or on an edge of the face. The UCS X axis is aligned with the closest edge of the original face selected.

Save and restore commonly used UCS orientations by name.
Aligns the user coordinate system to a selected object.
The positive Z axis of the UCS is aligned perpendicular to the plane in which the object was originally created.

The following objects cannot be used with this option: 3D polylines, 3D meshes, and xlines.
For most objects, the origin of the new UCS is located at the nearest vertex to where you select the object, and the X axis is aligned with an edge or is tangent to an edge. For planar objects, the XY plane of the UCS is aligned with the plane in which the object is located. For complex objects, the origin is relocated, but the current orientation of the axes is maintained.
The new UCS is defined as shown in the following table.
The last 10 user coordinate systems created in model space and the last 10 created in paper space layouts are retained. Repeating this option steps back through one set or the other, depending on which space is current.
If you have saved different UCS settings in individual viewports and you switch between viewports, the different UCSs are not retained in the Previous list. However, if you change a UCS setting within a viewport, the last UCS setting is retained in the Previous list. For example, changing the UCS from World to UCS1 would retain World at the top of the Previous list. If you then switch viewports with Front as the current UCS, and then change the UCS to Right, the Front UCS is retained at the top of the Previous list. If you then choose the UCS Previous option twice in this viewport, the UCS setting changes to Front, and then back to World. (UCSVP system variable)
Aligns the XY plane of the user coordinate system to a plane perpendicular to your viewing direction. The origin point remains unchanged, but the X and Y axes become horizontal and vertical.

Sets the current user coordinate system to the world coordinate system (WCS).
The WCS is the basis for all user coordinate systems and cannot be redefined.
Rotates the current UCS about a specified axis.
Point your right thumb in the positive direction of the X axis and curl your fingers. Your fingers indicate the positive rotation direction about the axis.

Point your right thumb in the positive direction of the Y axis and curl your fingers. Your fingers indicate the positive rotation direction about the axis.

Point your right thumb in the positive direction of the Z axis and curl your fingers. Your fingers indicate the positive rotation direction about the axis.

You can define any UCS by specifying an origin and one or more rotations around the X, Y, or Z axis.

Aligns the user coordinate system to a specified positive Z axis.
The UCS origin is moved to the first point specified and its positive Z axis passes through the second point specified.

Applies the current UCS setting to a specified viewport or all active viewports when other viewports have a different UCS saved in the viewport. (UCSVP system variable)